#ifndef OUDEN_H
#define OUDEN_H

#include <ogre\Ogre.h>
#include <opal\opal.h>

#include "ODN_GameMgr.h"
#include "ODN_GameState.h"
#include "ODN_InputDevice.h"
#include "ODN_BaseEntity.h"
//#include "ODN_BaseGame.h"
#include "ODN_Carryable.h"
#include "ODN_Containers.h"
#include "ODN_Destroyable.h"
#include "ODN_GameWorld.h"
#include "ODN_Maths.h"
#include "ODN_ModelEntity.h"
#include "ODN_String.h"
#include "ODN_Vector3D.h"

namespace ouden {
	
	
	
} //namespace ouden

#endif //OUDEN_H
